As for me being 14 years old, i am 26 and yes i am on facebook, i dont see what that had to do with anything but ok. Originally posted by MeanSnare:i never said anything about wich is better reguarding consoles or pc, i gave the best answer for him/her to use a controller for this game, but if you really want to get into it, i prefer PC in all honesty however i am a console gamer too, i have had pretty much every console since the atari and i dont tend to think in terms of wich console is the better one, at the moment though i do prefer the ps4.
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Each of them has a unique landscape, sometimes you get to ride around a real obstacle course that threatens to leave a smoldering pile of metal in the place of what used to be a brand new car just a few minutes ago. The maps are also quite versatile – there are heavy-traffic city streets, abandoned junkyards and factories, off-road locations and what not. You can explore the map totally free, choosing your route around it at will. There is no storyline you should follow and no restrictions as to how exactly you need to pass the level. Here you can do whatever you like and experiment with your vehicle in all possible ways. Basically, BeamNG Drive is a kind of a driving sandbox. When I started making the game, I was still quite inexperienced at programming and game dev in general. This may cause a small hit to the games performance (believe me, it should be small, the bottleneck on performance doesn’t seem to be related to texture size at all according to tests) but I plan to more than make up for it with more optimisations. Plus, with the newfound ability to play the game in fullscreen, there’s a real benefit to having crisp visuals. Internet connections are a lot faster than they were when the game came out in 2014 (or 2008 when I started making it), so there’s no reason to keep the game at a measly 12Mb any more. Two of my big plans for the 3.0 version were HD textures, and music that isn’t so compressed. Version 2.9.1 HD Textures, High Quality Music, Performance Improvements, and More Art The new underwater level graphics Textures and Music Anyway, here are the nonbinding plans I have for upcoming AKR2 updates. I still intend to add the things I had planned, but now I can do that at a relaxed pace over the next year or more while I also work on other projects like A Koopa’s Revenge Gold and Lambtaco Run. But because I rushed it out, it doesn’t have all the features and upgrades I had planned for 3.0. As you may know, I rushed AKR2 v2.9 out so that it would be easy for everyone to play the game again (using Ruffle). |
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